AFAIK, any hardware currently claiming to run NAM utilizes nerfed (or "lite") captures. Presumably, Helix and other flagship modelers would need to do the same?Models are typically made up of many smaller component DSP blocks, and all of these blocks already exist in the system. New amps and effects are created using existing blocks, so there's not really any memory limit for new amps or effects unless a particular amp or effect's behavior is so unique that it requires completely new DSP blocks. We're adding new DSP all the time, and still have plenty of room. Even if we were to run out years from now, technically, we'd still be able to make thousands of new amps and effects with existing DSP.
It's not unlike Legos. Helix has a ton of (almost) every type of lego in every color and shape so Sound Design can build pretty much whatever they could possibly dream up. But sometimes to completely nail the Death Star you need a custom gray round top cap piece; that means the DSP team has to fabricate one... with math.
Now would we ever open up our entire DSP tools to the public? I guess that depends on our customers. If you're tweaky enough to really want to dig in and adjust every possible coefficient by hand, you probably already own an Axe FX III. And maybe you're into
MaxMSP. That level of granularity typically attracts users deep into the 20% of the 80/20 rule. But if five years from now, it's suddenly super trendy for users to build amp and effects models from the digital subcomponent on up, it's something we might consider.
InMusic is uniquely qualified to deliver something like this, as Headrush Prime allegedly runs some variation of the Revalver plugin and I remember that being super tweaky back in the day.